50 Similarities Between Slaves Working in Mines & Software Engineers
- Madhukar Dama
- Mar 20
- 3 min read

Here’s the full list of 50 similarities between slaves working in mines and software engineers, focusing on parallels in work patterns, conditions, and dynamics :
1. Repetitive Tasks: Digging or coding involves repeated actions daily.
2. Long Hours: Both often work extended shifts, whether in mines or on deadlines.
3. Physical Strain: Miners lift heavy loads; engineers suffer posture or eye issues.
4. Mental Fatigue: Focus-intensive work tires the mind in both cases.
5. Tool Dependency: Picks for miners, keyboards for engineers—essential gear.
6. Output Driven: Measured by ore hauled or features shipped.
7. Deadlines: Quotas for miners, sprints or launches for engineers.
8. Isolation: Miners in tunnels, engineers at desks or remote setups.
9. Hierarchy: Overseers then, managers or leads now.
10. Skill Development: Both improve through practice or training.
11. Risk of Burnout: Overwork hits hard—collapse or breakdown.
12. Economic Value: Labor drives profit—mines fed empires, tech feeds markets.
13. Limited Autonomy: Miners followed orders; engineers work within specs.
14. Resource Extraction: Ore from earth, data or solutions from systems.
15. Team Coordination: Syncing efforts for big hauls or big releases.
16. Environmental Impact: Mining scars land; tech guzzles power.
17. Specialized Knowledge: Geology for miners, coding languages for engineers.
18. Pressure to Perform: Failure meant punishment then, layoffs now.
19. Incremental Progress: Slow gains—tons of rock or lines of code.
20. Exploitation Potential: Slaves were used up; engineers face crunch-time grind.
21. Monotonous Environment: Dark mines, dull screens or cubicles.
22. High Stakes: Cave-ins then, system crashes now.
23. Training Period: Time needed to learn the ropes or the code.
24. Dependency on Infrastructure: Shafts or servers—work stops without them.
25. Value to Overseers: Miners enriched owners; engineers boost stock prices.
26. Time Tracking: Hours watched by whips or software logs.
27. Problem Solving: Clearing rockfalls or fixing bugs.
28. Health Risks: Lung disease then, RSI or stress now.
29. Group Effort for Big Wins: Large mines or apps need many hands.
30. Endurance Required: Stamina—physical or mental—to persist.
31. Task Segmentation: Miners had roles (digging, hauling); engineers split frontend/backend.
32. Communication Needs: Miners shouted warnings; engineers Slack updates.
33. Adaptability: New veins or tech stacks require quick shifts.
34. Resource Scarcity: Miners raced for ore; engineers juggle CPU or memory limits.
35. Feedback Loops: Miners got lashings; engineers get code reviews.
36. Goal Orientation: Hit the motherlode or launch the product.
37. Routine Disruption: Flooded mines or server outages derail work.
38. Skill Obsolescence: Old mining tricks faded; outdated code skills do too.
39. External Demand: Ore for trade, software for users—both serve markets.
40. Precision Matters: Bad cuts collapse tunnels; bad code breaks apps.
41. Fatigue Management: Miners rested when forced; engineers chug coffee.
42. Interdependence: Miners relied on haul teams; engineers need QA or ops.
43. Output Ownership: Slaves owned nothing; engineers rarely own their code.
44. Risk of Replacement: Slaves were swapped; engineers face outsourcing.
45. Constant Monitoring: Overseers hovered; metrics track keystrokes now.
46. Unseen Beneficiaries: Miners didn’t see kings; engineers don’t see CEOs.
47. Improvisation: Miners patched leaks; engineers hack quick fixes.
48. Legacy Impact: Mines shaped regions; software shapes culture.
49. Resource Allocation: Miners got rations; engineers get budgets or bandwidth.
50. Endgame Focus: Miners emptied veins; engineers chase “done” or scale.
These stretch across practical, social, and systemic angles.
A software engineer earns enough to eat whatever, wherever & however he wants to - but what makes his life miserable is he cannot eat whenever he wants, he cannot sleep whenever he wants, he cannot take a break whenever he wants..... This makes it a slavery.
****